<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gaming</title>
		<link>http://www.ibiscommunication.co.uk/how-gamers-use-audio-collaboration/</link>
		<comments>http://www.ibiscommunication.co.uk/how-gamers-use-audio-collaboration/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 13:27:36 +0000</pubDate>
		<dc:creator>Alan Richardson</dc:creator>
				<category><![CDATA[Channels]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[collaboration tools]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[TeamSpeak]]></category>
		<category><![CDATA[Ventrilo]]></category>

		<guid isPermaLink="false">http://www.ibiscommunication.co.uk/?p=565</guid>
		<description><![CDATA[Audio is often underrepresented in conversations about collaboration. Perhaps that's because podcasting is no longer new and telephony is old (and Skype has recreated all of its features for low or no cost). Text is more portable and video is sexier. But one community, online gamers, has continued to evolve audio communication in some interesting ways.]]></description>
		<wfw:commentRss>http://www.ibiscommunication.co.uk/how-gamers-use-audio-collaboration/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

